6.6 Conclusion

Chapter 1 and Chapter 2 introduced game theory and sequential games to explain how people bargain over the gains from cooperation, and how the rules of the game determine how those gains are shared.

Chapter 3 and Chapter 4 showed how interdependence and specialization create the conditions for mutually beneficial exchange. Chapter 5 equipped us with the evaluative tools of efficiency and fairness, demonstrating through the ultimatum game that people are motivated not only by self-interest but also by social preferences. In this chapter, we built on these foundations by introducing a new class of interaction—simultaneous games—and new analytical tools: the game table, best-response analysis using the dot-and-circle method, and the concept of a dominant strategy.

Applying these tools, we found that self-interest does not always lead to bad outcomes. In the corn–soy game, Ana and Ben, each pursuing the highest payoff, independently specialized in the crop their land was best suited to produce. This is the invisible hand game: by following their self-interest without communication, the players arrived at an outcome that was also best for them jointly. Adam Smith argued that people pursuing their own advantage in market interactions nonetheless serve the needs of others. This insight captures an important truth about market economies, and we return to this idea throughout the book.

But self-interest is not always so cooperative. In the pest control game, both Ana and Ben had a dominant strategy: use Toxic Tide regardless of the other person’s action. When both followed the dominant strategy, they reached an equilibrium in which each earned less than they would have earned if they had both chosen integrated pest control. Each player’s decision imposed an external cost on the other: the costs of water contamination fell partly on the neighbor, not only on the person choosing to spray. Because neither player accounted for the harm their decision caused the other, self-interest led them to an outcome they would have wanted to avoid. This is the prisoners’ dilemma, a model of social dilemmas that recur throughout economic and social life, from overfishing to antibiotic resistance to climate change.

In Section 6.5, we used the efficiency and fairness framework from Chapter 5 to evaluate the outcomes of the pest control game systematically. The dominant-strategy equilibrium—both players choosing Toxic Tide—is inefficient: the cooperative outcome, in which both choose integrated pest control, offers greater gains from cooperation for everyone. At the same time, the equilibrium is fair in the sense that both players receive equal payoffs and neither has been coerced. The equilibrium combination, fair and inefficient, is the hallmark of the prisoners’ dilemma and the reason it is a genuine dilemma: the players are not being irrational or unfair when choosing Toxic Tide, but their choices while doing the best they can jointly produce an outcome that is worse for both of them than it needs to be.

Adam Smith’s invisible hand describes market interactions in which the pursuit of self-interest tends to align private incentives with social well-being. Smith was not describing social dilemmas. When external effects are present—when my actions impose costs or confer benefits on others that I do not take into account—self-interest systematically leads away from the socially best outcome. Social dilemmas of this kind are not rare anomalies. They arise whenever people share resources, contribute to public goods, or make decisions whose consequences spill over onto others. Understanding why social dilemmas arise and what can be done about them is one of the central tasks of economics.

In Chapter 7, we extend the analysis in three directions. First, we move from two-player games to public goods games with many players. We ask why people often contribute to collective projects even when free-riding would give them a higher immediate payoff. Second, we introduce the coordination game—a type of game with more than one best-response equilibrium—and show how governments and communities can use fines, subsidies, and regulation to steer players toward the efficient equilibrium. Third, we examine the mechanisms people adopt to overcome social dilemmas: altruism, reciprocity, social norms, the opportunity to punish free-riders, and repeated interactions. These mechanisms can sustain cooperation in small communities, but they become harder to sustain when the number of players grows and interactions become anonymous, which is why global social dilemmas like climate change remain so difficult to resolve.

Throughout Chapters 6 and 7, “doing the best you can” has meant choosing the action that gives you the highest payoff, given what you expect others to do. In Chapters 8 and 9, we apply the same logic to a different kind of decision: the choices you make as an individual, facing constraints imposed by the time you have available, your limited budget to buy things, the prices you encounter in markets, and the technology available to you. Instead of asking “What is my best response to my opponent’s strategy?” you will be asking “How much should I consume, or produce, to do the best I can given my constraints?” The tools of marginal benefit and marginal cost will give you a precise and general way to answer that question.

Skills and learning objectives

  1. Interpreting a payoff table (game table)
  2. Finding best-response equilibrium using the dot-and-circle method
  3. Identifying dominant strategies in a game
  4. Translating a story into an abstract game model
  5. Defining important economic terms
  6. Evaluating game outcomes for efficiency and fairness
  7. Understanding external effects and their role in social dilemmas
  8. Reading comprehension (difficult material)

Concepts to learn

  1. Game theory and strategic interaction
  2. Game table (payoff table)
  3. Simultaneous game
  4. Strategy and best response
  5. Best-response equilibrium (also called Nash equilibrium)
  6. Dominant strategy and dominant strategy equilibrium
  7. Invisible hand game
  8. Prisoners’ dilemma
  9. Free-rider and free-riding
  10. External effect and external cost (negative externality)
  11. Social interaction and social dilemma
  12. Efficiency of allocations in economic interactions (Pareto efficiency)
  13. Fairness in allocations
  14. Distribution of payoffs
  15. Rules of the game

Seeing the Principles in Action

Principle Example from this chapter Everyday Economics
Interdependence principle The corn–soy game demonstrates that each farmer’s income depends on both their own crop choice and the other farmer’s. Ana’s payoff of 60 when she grows corn depends entirely on Ben choosing soy; if he also chooses corn, her payoff drops to 40. Think about your choice of a major or career path. How does your salary outcome depend not only on what you study but also on what thousands of other students choose to study in the same field?
Doing the best you can principle In the pest control game, Ana does the best she can by recognizing that Toxic Tide is her dominant strategy—it yields the highest payoff regardless of what Ben does. When you decide whether to study for an exam or go out with friends, how do you choose? What is your “best response” if you believe your classmates will study hard? How does your expectation about what others will do affect your choice?
Trade-offs and opportunity costs principle When Ana and Ben face the choice between soy and corn, they must evaluate the trade-off: specializing in one crop means giving up the opportunity to grow the other. Ben’s land is less suitable for corn, so his opportunity cost of growing corn (the difference between his soy payoff of 50 and his corn payoff of 30) is higher than Ana’s opportunity cost of growing soy. If you work part-time at a job, earning $15 per hour, what is the opportunity cost of spending one additional hour studying rather than working? How do your expectations about future wages in different careers affect the opportunity cost of studying in one major versus another?
Principle of mutual gains and conflicts from exchange In the corn–soy game, both Ana and Ben gain when they specialize according to their comparative advantage: Ana in corn and Ben in soy (60 each). However, in the pest control game, although they would both benefit from mutual cooperation (30 each with IPC), they face a conflict because each individually benefits from using Toxic Tide at the other’s expense. Have you ever cooperated with someone on a group project where you both benefited, but you disagreed over how the credit or grade should be split?
Principle of individual and societal interests The pest control game vividly demonstrates this principle: when Ana and Ben each choose Toxic Tide as their dominant strategy (payoffs of 20 each), they end up with an outcome worse for both than if they had cooperated with IPC (payoffs of 30 each). Each player imposes an external cost on the other—water contamination—that they do not account for when making their individual decision. Consider the Great Salt Lake example: each farmer and business user benefits individually from using water, but collectively these individual choices are drying up the lake, harming everyone’s long-term interests. Can you think of a similar situation where your choice (what you buy, how you travel, what you discard) creates problems if everyone makes the same choice?
Rules of the game principle The chapter contrasts how changing the rules affects the outcome: in the corn–soy game, the simultaneous-choice rule and price-setting mechanism guide players toward specialization and efficiency. If the rules were changed so that players could communicate and enforce agreements beforehand, or if taxes penalized water pollution, the outcomes in the pest control game would be entirely different. Think about the rules that govern your classroom (attendance requirements, grading policy, participation rules). How do these rules affect what choices students make? If your teacher changed the rules to allow unlimited retakes on exams, how would that new policy change your studying decisions?

References

Flavelle, Christopher. 2022. “The Great Salt Lake Is Drying Up. Soon It Could Be a Disaster”. The New York Times. 7 June.

Nash, John F. 1950. “Equilibrium Points in n-Person Games”. Proceedings of the National Academy of Sciences 36(1): pp. 48–49.

Smith, Adam. 2008. The Invisible Hand. London: Penguin UK.