6.4 When independent decision-making fails: The pest control game

Imagine that Ana and Ben now face another problem.

Each must decide how to deal with pest insects that destroy the crops they cultivate in their adjacent fields. Each has two feasible strategies:

  • The first strategy is to use an inexpensive chemical called Toxic Tide. It kills every insect for miles around. Toxic Tide leaks into the water supply that both Ana and Ben use.
  • The second strategy is to use integrated pest control (IPC), in which beneficial insects are introduced to the farm. Beneficial insects eat pest insects. IPC is more costly than Toxic Tide.

If just one person chooses Toxic Tide, the damage is quite limited. If they both choose Toxic Tide, water contamination becomes a serious problem, and they need to buy a costly filtering system. Figure 6.5 (A) describes their interaction.

Two side-by-side 2×2 matrices for Ana (rows) and Ben (columns), choosing between IPC (biological pest control) and Toxic Tide (chemical control).The left matrix describes outcomes: IPC leads to beneficial insects and no contamination, while Toxic Tide eliminates pests but causes water contamination and harms the other player.The right matrix shows payoffs: (IPC, IPC) = (30,30), (IPC, Toxic Tide) = (10,40), (Toxic Tide, IPC) = (40,10), and (Toxic Tide, Toxic Tide) = (20,20).
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Figure 6.5 (A) and (B) Social interactions in the pest control game. The numbers capture the benefits of higher monthly profits and the costs of environmental damage.

The players and their strategies: A blank 2×2 matrix with Ana (rows) and Ben (columns), each choosing between IPC and Toxic Tide.
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The players and their strategies

We start with just the strategies and the players and no descriptions of the outcomes. The players are Ana and Ben. They choose from the same two strategies: Toxic Tide or IPC (integrated pest control).

A description of the outcome when both play Toxic Tide, and the payoffs they receive at that outcome: This diagram builds on the previous step. The cell for the outcome where both choose Toxic Tide is filled in: both players eliminate pests but cause heavy water contamination, with payoffs of (20, 20).
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A description of the outcome when both play Toxic Tide, and the payoffs they receive at that outcome

We start with the cell where both players play Toxic Tide. If both play Toxic Tide, then all pests are eliminated, which is good for the growth of their crops. But the insecticide causes significant water contamination, and therefore they both have to spend money on costly filtration systems to use the water for their production. Their payoffs are 20 each at this outcome.

A description of the outcome when Ana plays Toxic Tide and Ben plays IPC, and the payoffs they receive at that outcome: This diagram builds on the previous steps. The cell for the outcome where Ana chooses Toxic Tide and Ben chooses IPC is added: Ana receives 40 and Ben receives 10, due to chemical spillover and limited water contamination.
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A description of the outcome when Ana plays Toxic Tide and Ben plays IPC, and the payoffs they receive at that outcome

If Ana plays Toxic Tide and Ben plays IPC, then Ana’s chemicals spread to Ben’s field and kill his beneficial insects. There is limited water contamination and therefore they do not have to install costly filtration systems. Ana’s payoff is 40 and Ben’s payoff is 10 at this outcome.

A description of the outcome when Ana plays IPC and Ben plays Toxic Tide, and the payoffs they receive at that outcome: This diagram builds on the previous steps. The cell for the outcome where Ana chooses IPC and Ben chooses Toxic Tide is added: Ben receives 40 and Ana receives 10, due to spillover effects.
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https://books.core-econ.org/uoe-101/06-04.html#figure-6-5d

A description of the outcome when Ana plays IPC and Ben plays Toxic Tide, and the payoffs they receive at that outcome

If Ben plays Toxic Tide and Ana plays IPC, then Ben’s chemicals spread to Ana’s field and kill her beneficial insects. There is limited water contamination and therefore they do not have to install costly filtration systems. Ben’s payoff is 40 and Ana’s payoff is 10 at this outcome.

A description of the outcome when both play IPC, and the payoffs they receive at that outcome: This diagram builds on the previous steps to complete the matrix. The cell for the outcome where both choose IPC is added: beneficial insects eliminate pests with no water contamination, with payoffs of (30, 30).
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A description of the outcome when both play IPC, and the payoffs they receive at that outcome

If both play IPC, then beneficial insects spread across both fields and eliminate all pests, which is good for the growth of their crops. There is no contamination of the water. Their payoffs are 30 each at this outcome.

Both Ana and Ben are aware of these outcomes. They know that their payoff (the income from selling their crops, minus the costs of their pest control method and of any water filtration required) depends on their own decision and on the other person’s choice. This is a strategic interaction. Figure 6.5 (B) shows the payoffs.

Again, we can use the dot-and-circle method to determine how Ana and Ben will play this game (draw the dots and circles in the table for yourself). Ana’s best responses are:

Dominant strategy

A strategy is dominant if it yields the highest payoff for the player, no matter what strategies the other players choose.

  • If Ben chooses IPC: Toxic Tide (cheap eradication of pests, little water contamination)
  • If Ben chooses Toxic Tide: Toxic Tide (IPC costs more and cannot work because Ben’s chemicals will kill beneficial pests).
dominant strategy
A strategy is dominant if it yields the highest payoff for the player, no matter what strategies the other players choose.

Therefore, whatever her opponent chooses to do, Ana’s best response is to choose Toxic Tide. When a player has a strategy that is a best response to all of the opponent’s strategies, we say that the player has a dominant strategy.

This payoff matrix shows Ana and Ben each choosing between IPC and Toxic Tide, with dots marking Ana’s best responses and circles marking Ben’s best responses. Both players’ best responses coincide in the cell where both choose Toxic Tide, yielding payoffs of (20, 20), identifying the dominant-strategy equilibrium.
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Figure 6.6 The dominant-strategy equilibrium in the pest control game: both players play Toxic Tide because it is a dominant strategy for both of them.

The pest-control game: A 2×2 payoff matrix for Ana (rows) and Ben (columns), each choosing between IPC and Toxic Tide. Each cell shows the payoffs for both players under the four possible strategy combinations.
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The pest-control game

We start with the players, strategies, and payoffs as shown in Figure 6.5 (B) for the pest control game between Ana and Ben. They need to decide whether they will use Toxic Tide or integrated pest control (IPC).

Focusing on Ana’s payoffs: A 2×2 payoff matrix where only Ana’s payoffs are shown for each strategy combination of IPC and Toxic Tide. Ben’s payoffs are omitted to highlight Ana’s decision problem.
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Focusing on Ana’s payoffs

To assess what Ana’s best responses (and potential dominant strategies) are, we eliminate Ben’s payoffs and focus on Ana’s payoffs. Her payoffs to IPC are 30 and 10, respectively, against Ben playing IPC or Toxic Tide. Her payoffs to playing Toxic Tide are 40 and 20, respectively, against Ben’s strategies of IPC and Toxic Tide.

Toxic Tide is Ana’s dominant strategy: A 2×2 payoff matrix showing only Ana’s payoffs, with dots marking her best responses. Dots appear in both cells of the Toxic Tide row, indicating that Toxic Tide gives Ana a higher payoff than IPC regardless of Ben’s choice.
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Toxic Tide is Ana’s dominant strategy

For Ana, consider Toxic Tide or IPC against Ben playing IPC. For Ana, Toxic Tide yields a payoff of 40, whereas IPC yields 30. Therefore, for Ana, Toxic Tide is the best response to Ben playing IPC because 40 > 30. Against Ben playing Toxic Tide, Ana playing IPC results in a payoff of 10 compared to 20 if she plays Toxic Tide. Toxic Tide is therefore Ana’s best response against Toxic Tide because 20 > 10. Because Toxic Tide is the best response against all of her opponent’s strategies, Toxic Tide is Ana’s dominant strategy.

Focusing on Ben’s payoffs: A 2×2 payoff matrix where only Ben’s payoffs are shown for each strategy combination. Ana’s payoffs are omitted to focus on Ben’s decision problem.
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Focusing on Ben’s payoffs

To assess what Ben’s best responses (and potential dominant strategies) are, we eliminate Ana’s payoffs and focus on Ben’s payoffs. His payoffs to IPC are 30 and 10, respectively, against Ana playing IPC or Toxic Tide. His payoffs to Toxic Tide are 40 and 20 against Ana’s strategies.

Toxic Tide is Ben’s dominant strategy: A 2×2 payoff matrix showing only Ben’s payoffs, with circles marking his best responses. Circles appear in both cells of the Toxic Tide column, indicating that Toxic Tide gives Ben a higher payoff than IPC regardless of Ana’s choice.
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Toxic Tide is Ben’s dominant strategy

Consider Ben playing Toxic Tide or IPC against Ana playing IPC. Toxic Tide yields a payoff of 40, whereas IPC yields 30. Therefore, Toxic Tide is Ben’s best response to Ana playing IPC because 40 > 30. Against Ana playing Toxic Tide, Ben playing IPC results in a payoff of 10, compared to the 20 he would get if he played Toxic Tide. For Ben, Toxic Tide is therefore a best response against Ana’s use of Toxic Tide because 20 > 10. Because Toxic Tide is the best response against all of his opponent’s strategies, Toxic Tide is Ben’s dominant strategy.

The dominant-strategy and best-response equilibrium: (Toxic Tide, Toxic Tide): A 2×2 payoff matrix with both players’ payoffs shown. Dots indicate Ana’s best responses and circles indicate Ben’s best responses. Both players’ best responses coincide in the Toxic Tide, Toxic Tide cell, yielding payoffs of (20, 20), identifying a dominant strategy equilibrium.
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The dominant-strategy and best-response equilibrium: (Toxic Tide, Toxic Tide)

When we consider both players’ best responses and their dominant strategies, we can see that the one cell with both a dot and a circle is (Toxic Tide, Toxic Tide). When both players choose to play Toxic Tide, the outcome is (20,20). That is, each player receives a payoff of 20.

You can likewise check that Toxic Tide is a dominant strategy for Ben. Therefore, we predict that both Ana and Ben will use Toxic Tide. Both players using Toxic Tide is the dominant-strategy equilibrium of the game, denoted (Toxic Tide, Toxic Tide).

prisoners’ dilemma
A prisoners’ dilemma is a game that has a dominant strategy equilibrium and an alternative outcome that gives a higher payoff to all players. So the Dominant strategy equilibrium (and the best response equilibrium) is not efficient.
free-riders
Someone who benefits from the contributions of others to some cooperative project without contributing themselves is said to be free riding, or to be a free rider.
external effects
An external effect occurs when a person’s action confers a benefit or imposes a cost on others, and this cost or benefit is not taken into account by the individual taking the action. External effects are also called externalities.

Everyday Economics 6.6

Do you free-ride on the actions of others? Do others free-ride on your actions? For example, many of us free-ride on the actions of contributors to Wikipedia: we do not contribute ourselves, but we benefit from the work of others, and we cannot stop others from benefiting from Wikipedia. Have you ever been in a study group where one person did significantly less work than the others but still received the same grade? Or lived with roommates where one person consistently avoided cleaning the bathroom? These are small-scale prisoners’ dilemmas: everyone benefits from a clean shared space or a well-prepared group presentation, but each person individually does better by not contributing and hoping others will. If everyone reasons that way, the group outcome is worse than it needs to be. What strategies have you tried to overcome this kind of free-rider problem? Did they work?

The predicted outcome is not good for either player. Both receive a payoff of 20. They would have been better off if both had played IPC, with payoffs of 30 each. The pest control game, with its undesirable outcome, is a type of game called the prisoners’ dilemma.

Prisoners’ dilemma games surround us in the social dilemmas we introduced at the start of this chapter, from the drying up of the Great Salt Lake to global climate change, which we confront in detail in Chapter 7. You likely participate in smaller-scale social dilemmas, too. For example, if you live with roommates or family, you know how difficult it can be to keep a kitchen or bathroom clean. When one person cleans, everyone benefits, but it is hard work: whoever cleans up bears this cost. The others are sometimes called free-riders.

Economic interactions among self-interested players can yield desirable outcomes (as in the soy–corn game) or undesirable outcomes (as in prisoners’ dilemmas, such as the pest control game). Prisoners’ dilemma games model situations in which players reach undesirable outcomes because they do not take into account the costs and benefits of their actions for others. That is, they do not account for the external effects of their decisions. If Ana chooses IPC, Ben will choose Toxic Tide because it is better for him. He ignores the external costs that his decision imposes on Ana, ignoring the fact that he is free-riding on Ana’s efforts.

Dominant-strategy equilibrium vs. best-response equilibrium

EBW note: we have placed this sidenote in the main text as it is too long to fit in the sidebar without causing layout issues.

These two ideas are related but not the same. A player has a dominant strategy when a single action is their best response to every strategy the other player might choose, so they do not even need to predict what the other player will do. In a best-response equilibrium (also called a Nash equilibrium), each player is simply choosing a best response to what the other player actually does; their best action might have been different had the other player chosen differently.

Every dominant-strategy equilibrium is also a best-response equilibrium, but not every best-response equilibrium involves dominant strategies. In the pest control game, Toxic Tide is a dominant strategy for both players, so (Toxic Tide, Toxic Tide) is both a dominant-strategy equilibrium and a best-response equilibrium, which is why we can be especially confident the players will reach it. We explore games that have a best-response equilibrium but no dominant strategy in Chapter 7.

external cost, negative externaility, external diseconomy
A negative external effect: that is, a negative effect of an economic decision on other people, that is not taken into account by the decision-maker. It may be described as an external cost, or a negative externality, or an external diseconomy. See also: external effects.
external benefit, positive externaility, external economy
A positive external effect: that is, a positive effect of an economic decision on other people, that is not taken into account by the decision-maker. It may be described as an external benefit, a positive externality, or an external economy. See also: external effects.

In prisoners’ dilemma games like the pest control game, Ben’s choice to use Toxic Tide imposed an external cost on Ana. External costs are often contrasted with external benefits. Ana could not force Ben to pay for the external cost he imposes on her by his choice to use Toxic Tide. Similarly, Ana imposes an external cost on Ben by using Toxic Tide. At the dominant-strategy equilibrium, both players impose external costs on each other that could be avoided by adopting IPC instead. In the next section, we explore why it’s hard for them to achieve this alternative mutually beneficial outcome.

Extension 6.4 The prisoners’ dilemma

The name of this game comes from a story about two prisoners, Thelma and Louise, whose strategies are either to Accuse (implicate) the other person in a crime that the prisoners may have committed together, or Deny that the other prisoner was involved. Thelma and Louise are interviewed separately and cannot communicate, so they play a simultaneous game.

If both Thelma and Louise Deny, they will receive a 1-year sentence for a less serious crime.

If one person Accuses the other person, while the other Denies, the accuser will be freed immediately (a sentence of 0 years), and the other person gets a long jail sentence (10 years). If both Thelma and Louise choose Accuse (meaning that each implicates the other), they both get a jail sentence. This sentence is reduced from 10 years to 5 years because of their cooperation with the police. Figure E6.1 shows the payoffs of the game.

A 2×2 payoff matrix for Thelma (rows) and Louise (columns), each choosing between Deny and Accuse. Payoffs represent years in prison. Dots indicate Thelma’s best responses and circles indicate Louise’s best responses. Both players’ best responses coincide in the (Accuse, Accuse) cell, yielding payoffs of (5, 5), identifying a dominant strategy equilibrium.
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Figure E6.4 Prisoners’ dilemma (payoffs are years in prison), each player’s best responses shown by dots (Thelma) and circles (Louise), and the best-response equilibrium (and dominant-strategy equilibrium) at (Accuse, Accuse) shown by a dot and a circle coinciding in that cell.

The players, their strategies, and the payoffs they receive: A 2×2 payoff matrix for Thelma (rows) and Louise (columns), each choosing between Deny and Accuse. Payoffs represent years in prison for each player under the four possible strategy combinations.
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The players, their strategies, and the payoffs they receive

We start with the players (Thelma and Louise), their strategies, and their payoffs in years in prison. They need to decide whether they will Accuse or Deny. They both prefer to get fewer years in prison. That is, 0 years is preferred to 1 year, which is preferred to 5 years, which is preferred to 10 years.

Thelma’s best responses (dots) to Louise: A 2×2 payoff matrix with payoffs for both players. Dots mark Thelma’s best responses. Dots appear in both cells of the Accuse row, indicating that Accuse gives Thelma a lower prison sentence than Deny regardless of Louise’s choice.
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Thelma’s best responses (dots) to Louise

For Thelma, consider Deny or Accuse against Louise playing Deny. For Thelma, Accuse results in 0 years in prison, whereas Deny results in 1 year in prison. Therefore, Accuse is a best response to Louise playing Deny (place a dot in that cell). Against Louise playing Accuse, Thelma playing Deny results in 10 years in prison compared to 5 if she plays Accuse. Accuse is therefore her best response against Accuse (place a dot in that cell). Because Accuse is her best response against all of her opponent’s strategies, Accuse is Thelma’s dominant strategy.

Louise’s best responses (circles) to Thelma: A 2×2 payoff matrix with payoffs for both players. Circles mark Louise’s best responses. Circles appear in both cells of the Accuse column, indicating that Accuse gives Louise a lower prison sentence than Deny regardless of Thelma’s choice.
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Louise’s best responses (circles) to Thelma

For Louise, consider Deny or Accuse against Thelma playing Deny. For Louise, Accuse results in 0 years in prison, whereas Deny results in 1 year in prison. Therefore, Accuse is a best response to Thelma playing Deny (place a circle in that cell). Against Thelma playing Accuse, Louise playing Deny results in 10 years in prison compared to 5 if she plays Accuse. Accuse is therefore her best response against Accuse (place a circle in that cell). Because Accuse is her best response against all of her opponent’s strategies, Accuse is Louise’s dominant strategy.

Both players’ best responses and the best-response equilibrium: A 2×2 payoff matrix with dots indicating Thelma’s best responses and circles indicating Louise’s best responses. Both players’ best responses coincide in the (Accuse, Accuse) cell, yielding payoffs of (5, 5), identifying a dominant strategy equilibrium.
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Both players’ best responses and the best-response equilibrium

When we consider both players’ best responses and their dominant strategies, we can see that the one cell with both a dot and a circle is (Accuse, Accuse). When both players choose to play Accuse, the outcome is (5 years, 5 years). That is, each player receives 5 years in prison at the best-response (or dominant strategy) equilibrium.

The payoffs are the years in prison, so Thelma and Louise prefer lower numbers.

In a prisoners’ dilemma, the dominant-strategy equilibrium outcome (in this example, both Accuse) is worse for both than the opposite outcome (both Deny).

Our story about Thelma and Louise is hypothetical, but the prisoners’ dilemma applies to many real-world problems. In economic examples, the mutually beneficial strategy (Deny) is generally called Cooperate, while the dominant strategy (Accuse) is called Defect. Note that “Cooperate” is simply a name for the beneficial strategy; it does not mean that the players have reached an agreement on how to play. Even if players can discuss their strategies beforehand, the rules of the game require them to make independent decisions.

Exercise 6.4 Dominant strategies and the prisoners’ dilemma

Refer to the game between Arkady and Barbara in Exercise 6.3.

  1. Does either Arkady or Barbara have a dominant strategy? 2. Explain, using appropriate comparisons of payoffs in the payoff table.
  2. Is there a dominant strategy equilibrium in the game? If yes, what is it? Explain.
  3. Is the game between Arkady and Barbara a prisoners’ dilemma game? Why or why not?

Question 6.4

A 2×2 payoff matrix for Dimitrios (rows) and Ameera (columns), where each chooses between Deny and Accuse. Payoffs represent years in prison as negative values, with Dimitrios’s payoff shown in the bottom-left triangle and Ameera’s payoff in the top-right triangle. If both deny, the payoffs are (−2, −2). If Dimitrios denies and Ameera accuses, the payoffs are (−15, 0). If Dimitrios accuses and Ameera denies, the payoffs are (0, −15). If both accuse, the payoffs are (−8, −8).
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Question Figure 6.4

Dimitrios and Ameera are being questioned by the police on their suspected involvement in a series of illegal trades. The figure above shows the payoffs as the cost of each strategy (in terms of the years of jail sentences they will receive), depending on whether they accuse the other or deny their own involvement. The negative numbers signify losses, so a person who goes to jail for 8 years gets a payoff of −8 because they experience a loss of 8 years of life.

The first number in each cell is the payoff to Dimitrios, while the second number is the payoff to Ameera. Assume that this is a simultaneous one-shot game. Based on this information, we can conclude that _____. (Select all that apply.)

  • Ameera’s dominant strategy is Deny.
  • Dimitrios’s dominant strategy is Accuse.
  • This game has no dominant-strategy equilibrium.
  • Dimitrios is most likely to end up getting 8 years in prison.
  • Ameera’s dominant strategy is Accuse, not Deny. If Dimitrios denies, Ameera gets −2 (Deny) versus 0 (Accuse); if Dimitrios accuses, Ameera gets −15 (Deny) versus −8 (Accuse). Accuse is better regardless of Dimitrios’s choice.
  • Dimitrios’s dominant strategy is Accuse. If Ameera denies, Dimitrios gets −2 (Deny) versus 0 (Accuse); if Ameera accuses, Dimitrios gets −15 (Deny) versus −8 (Accuse). Accuse yields the higher payoff regardless of Ameera’s choice, so it is dominant.
  • Because both players have the dominant strategy Accuse, the game does have a dominant-strategy equilibrium: (Accuse, Accuse), with payoffs (−8,−8).
  • Both players’ dominant strategy is Accuse, so the predicted outcome is (Accuse, Accuse), where Dimitrios receives −8—that is, 8 years in prison. This is the prisoners’ dilemma outcome: both are worse off than if both had denied (−2 each).

Question 6.5

Which of the following is an example of an external effect? Select all that apply.

  • Giving a friend a slice of the pizza you just bought.
  • Pushing down local property values because you’re not maintaining your house.
  • Running into a pedestrian while you’re riding your bike.
  • Waking up a neighbor because you’re playing your music loudly.
  • Giving a friend a slice of pizza is a direct, voluntary transfer between two people who are both party to the exchange. An external effect falls on someone who is not part of the decision; here there is no uncompensated third party.
  • Letting your house deteriorate lowers your neighbors’ property values. They are not part of your maintenance decision and are not compensated, so this is an external effect (an external cost)—the kind of spillover the chapter describes in the pest control game.
  • Colliding with a pedestrian is a direct, immediate physical consequence of the action on a specific person, rather than a side effect that spills over onto a bystander not involved in the activity.
  • Loud music wakes a neighbor who is not involved in your choice to play it and is not compensated for the disturbance. This uncompensated spillover onto a third party is an external effect (an external cost), like noise pollution.